Tales Of Vesperia gets depth-of-field fix and more with this mod

I know your sort. I bet you bought that Tales Of Vesperia: Definitive Edition. I bet you slurped it right up, with a thirst for JRPG wolfmen that went unslaked for 10 years as you waited for it to come to PC. I bet you downloaded the new-old game laughing at the Twitter banter between publisher Bandai Namco and a demanding fan from three years ago. And I bet you finally you fired it up and ā€“ oh no ā€“ the depth of field was awful. Iā€™d give you my…

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Improbable statement disputes Unity statement disputing Improbable statement

The future of games including Worlds Adrift and Lazarus remains uncertain as Unity, the makers of the engine these use, continue to row with the makers of the multiplayer cloud server tech they rely on, Improbable’s SpatialOS. Improbable claimed on Friday that they were told by someone “at the most senior level” of Unity that SpatialOS didn’t breach Unity’s terms and conditions, so last week’s news that games built with Unity and SpatialOS might need to shut down was a surprise to them too. That contradicts what Unity have said…

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