Resident Evil 2’s time-limited ‘1-shot’ demo is live

As far as bad first days at a new job go, you can’t really beat Leon Kennedy’s – go on, try the new Resident Evil 2 remake demo and tell me I’m wrong. Released somewhat later today than expected, the thirty-minute demo for the upcoming horror rework is live. It weighs in at a hefty 7.2gb download, and expands to slightly larger than that. Grab it here on Steam – you’ve got thirty minutes to play (after setting up your controls and settings), and the download disappears on January 31st. Below,…

Read More

Gearbox legal battle with former employee becomes messy publicly

Back in November, the Borderlands and Aliens: Colonial Marines studio Gearbox Software filed a suit against their former lawyer, Wade Callender, accusing him of “exploit[ing] Gearbox’s generosity and trust for his own personal gain.” The suit was not particularly interesting, alleging that Callender did not fully pay back a loan he borrowed to secure his house, and that he used a business credit card for personal expenses. Then, last month, Callender counter-sued, accusing Gearbox CEO Randy Pitchford of “siphoning” a $12 million (£9.34m) “secretive ‘Executive Bonus,’” as well as a…

Read More

Epic Games Store brings refund policy in line with Steam

The Epic Games Store has updated its refund policy. Now, just like on Steam, you can return a game for any reason within 14 days of purchase, providing you’ve played it for less than two hours in total. As well as updating the terms on their site, Epic’s director of publishing strategy Sergey Galyonkin (who you might know better as ‘that guy behind SteamSpy’) tweeted the announcement, where he also shed some light on a few of the store’s other frequently asked questions. Firstly, there’s the fact that you’ll still…

Read More

Enrolment in explore-o-draw game Art Sqool starts this February

They don’t call it ‘art’ificial intelligence for nothing – at Art Sqool all of your assignments will be given and graded by an AI determined to turn every student into Picasso. The illustrious Professor Qwertz will be throwing open the doors to their academy on February 5th. You can see the announcement trailer, complete with an oh-so-catchy song, below. This is truly the only time I will be excited about re-entering education, mostly because I am intrigued by the question developer Julian Glander posed me in his email: Can you…

Read More

Ethan Carter threw out a survive ’em up in favour of monster shooter Witchfire

Witchfire, the upcoming game from Vanishing of Ethan Carter studio The Astronauts has a fairly straightforward premise: “we just want to shoot monsters with guns.” But in a recent blog post, the developers revealed they’d previously been working on something quite different, and ultimately decided to throw out a year’s worth of work on a sci-fi, post-apocalyptic survival sim because they “liked it, but not loved it.” So why were The Astronauts making a survival simulator in the first place? “Partially, it was about jumping on the bandwagon,” they say.…

Read More

Elite’s Distant Worlds 2 expedition sets out tonight

Over 12,000 intrepid explorers are signed up for a months-long journey to the edge of the galaxy in Elite: Dangerous, starting today. Across 16 weeks, the player-organised Distant Worlds 2 expedition will pass through the centre of the Milky Way, stopping to build a science station to study a black hole, then carry on through to the far edge of the galaxy. The journey has quite a casual pace, giving players one week to reach each waypoint of the journey, and a number of groups are roleplaying stories and activities…

Read More

Dota Auto Chess is like Football Manager with wizards

People have been making weird and wonderful custom Dota 2 games for years. With so much good stuff coming from outside the dota-sphere, that’s easy to forget – but not when a possible bug convinces the internet you’ve got more players than Grand Theft Auto V. That seems have happened with Dota Auto Chess, a custom game where you pit teams of increasingly powerful wizards against seven opponents. Even with that bug in mind, it’s still throbbing with players – popularity made me notice it, but quality kept me playing.…

Read More

Tales Of Vesperia gets depth-of-field fix and more with this mod

I know your sort. I bet you bought that Tales Of Vesperia: Definitive Edition. I bet you slurped it right up, with a thirst for JRPG wolfmen that went unslaked for 10 years as you waited for it to come to PC. I bet you downloaded the new-old game laughing at the Twitter banter between publisher Bandai Namco and a demanding fan from three years ago. And I bet you finally you fired it up and – oh no – the depth of field was awful. I’d give you my…

Read More

Improbable statement disputes Unity statement disputing Improbable statement

The future of games including Worlds Adrift and Lazarus remains uncertain as Unity, the makers of the engine these use, continue to row with the makers of the multiplayer cloud server tech they rely on, Improbable’s SpatialOS. Improbable claimed on Friday that they were told by someone “at the most senior level” of Unity that SpatialOS didn’t breach Unity’s terms and conditions, so last week’s news that games built with Unity and SpatialOS might need to shut down was a surprise to them too. That contradicts what Unity have said…

Read More

The very best Slay The Spire mod for now and forever adds googly eyes to everyone

A couple of weeks back, Slay The Spire introduced official mod support. I knew this would mean amazing new things for the amazing roguey-cardsy game, but I did not appreciate quite how amazing until today. The Googly Eyes mod is the mod of forever. It’s a deft bit of code, essentially seeming to seek anything remotely ocular and auto-apply a glorious Marty Feldman effect to it. And sometimes there’s a touch of hand-crafting, for instance the Defect’s orbs on the character select screen: D’awww! My daughter Connie, who as supporters…

Read More